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development skills in digital media areas.
DMS 327 3D MODELING AND DESIGN
Credits: 3(3,0,1) Prerequisite: Senior Level
This course offers students an introduction to the 3D design and modeling. The course
covers related techniques needed to create 3D objects and scenes from modeling to
rendering, including modeling with primitives and polygons, texturing, lighting and
animation. Students will produce contents related to basic 3D objects and animation.
DMS 332 NETWORK-BASED MULTIMEDIA
Credits: 3(3,0,1) Prerequisite: CS 331
This course introduces the principles of designing multimedia applications then explores
recent technology advances to support multimedia application over networks. Major
topics include multimedia compression, protocols and standards for audio/video
streaming, VoIP, and the quality of service techniques. It discusses the real time protocols
such RTP and addresses the challenges of media streaming over wireless network and
security issues.
DMS 351 PRINCIPLES OF ANIMATION
Credits: 3 (3,0,1) Prerequisite: Junior Level
This course covers the basic concepts of animation, principles of animation and animation
production process. This course also exposes students to a variety of animation
techniques. Students will create short animation productions both in traditional (cel
animation, rotoscoping, clay and stop-motion animation) and 2D computer generated
animation with correct sketching, storyboarding, key framing, character design,
background layouts, timing and sound effects.
DMS 401 MEDIA AUTHORING TOOLS AND TECHNOLOGIES
Credits: 3 (3,0,1) Prerequisite: DMS 322
This course introduces the principles, concepts and terminology of digital media authoring
systems. The underlying development engines are described and how these systems work
are explained. The most current digital media authoring tools and technologies are
surveyed and critically assessed. With the above background in place, students are given
the opportunity to use these tools and technologies to author complex multimedia
content related to real life applications with an emphasis on creativity, design and team
work.
DMS 426 GAME DEVELOPMENT
Credits: 3(3,0,1) Prerequisite: Senior Level
This course emphasis on the theoretical and practical foundations of game development.
Students will learn the art of designing a game concept and documentation, developing
the game prototype and testing the game ideas. Upon completion of this course, students
will be able to apply game design and development techniques to bring a game from
design through production to playable experience. Topics covered include: history of
digital games, game design and development methodologies, game engines and tools.