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                   development skills in digital media areas.


                DMS 327  3D MODELING AND DESIGN
                Credits:  3(3,0,1)   Prerequisite:   Senior Level

                   This course offers students an introduction to the 3D design and modeling. The course
                   covers  related  techniques  needed  to  create  3D  objects  and  scenes  from  modeling  to
                   rendering,  including  modeling  with  primitives  and  polygons,  texturing,  lighting  and
                   animation. Students will produce contents related to basic 3D objects and animation.


                DMS 332  NETWORK-BASED MULTIMEDIA
                Credits:  3(3,0,1)   Prerequisite:   CS 331

                   This course introduces the principles of designing multimedia applications then explores
                   recent  technology  advances  to  support  multimedia  application  over  networks.  Major
                   topics  include  multimedia  compression,  protocols  and  standards  for  audio/video
                   streaming, VoIP, and the quality of service techniques. It discusses the real time protocols
                   such RTP and addresses the challenges of media streaming over wireless network and
                   security issues.


                DMS 351  PRINCIPLES OF ANIMATION
                Credits:  3 (3,0,1)   Prerequisite:   Junior Level

                   This course covers the basic concepts of animation, principles of animation and animation
                   production  process.  This  course  also  exposes  students  to  a  variety  of  animation
                   techniques.  Students  will  create  short  animation  productions  both  in  traditional  (cel
                   animation,  rotoscoping,  clay  and  stop-motion  animation)  and  2D  computer  generated
                   animation  with  correct  sketching,  storyboarding,  key  framing,  character  design,
                   background layouts, timing and sound effects.


                DMS 401  MEDIA AUTHORING TOOLS AND TECHNOLOGIES
                Credits:  3 (3,0,1)   Prerequisite:   DMS 322

                   This course introduces the principles, concepts and terminology of digital media authoring
                   systems. The underlying development engines are described and how these systems work
                   are  explained.  The  most  current  digital  media  authoring  tools  and  technologies  are
                   surveyed and critically assessed. With the above background in place, students are given
                   the  opportunity  to  use  these  tools  and  technologies  to  author  complex  multimedia
                   content related to real life applications with an emphasis on creativity, design and team
                   work.


                DMS 426  GAME DEVELOPMENT
                Credits:  3(3,0,1)   Prerequisite:   Senior Level

                   This course emphasis on the theoretical and practical foundations of game development.
                   Students will learn the art of designing a game concept and documentation, developing
                   the game prototype and testing the game ideas. Upon completion of this course, students
                   will be able to apply game design and  development techniques to bring a game from
                   design  through  production  to  playable  experience.  Topics  covered  include:  history  of
                   digital games, game design and development methodologies, game engines and tools.
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