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DMS322         Foundations of Interactive Digital Media
               Credits: 3(3,0,1)     Prerequisites: Junior Level
                   The course covers fundamentals of digital media elements such as text, graphics, sound, video and
                   animation. Students will be involved in planning, designing and producing interactive digital media
                   projects in this course. Students will learn various types of digital media authoring tools that can
                   be used in the development of digital media applications.  This course offers the opportunity for
                   students to develop their design and development skills in digital media areas.

               DMS327         3D Modeling and Design
               Credits: 3(3,0,1)     Prerequisites: Senior Level
                   This course offers students an introduction to 3D design and modeling. The course covers related
                   techniques  needed  to  create  3D  objects  and  scenes  from  modeling  to  rendering,  including
                   modeling with primitives and polygons, texturing, lighting and animation. Students will produce
                   contents related to basic 3D objects and animation.


               DMS351         Principles of Animation
               Credits: 3 (3,0,1)    Prerequisites: Junior Level
                   This  course  covers  the  basic  concepts  of  animation,  principles  of  animation  and  animation
                   production  process.  This  course  also  exposes  students  to  a  variety  of  animation  techniques.
                   Students will create short animation productions both in traditional (cel animation, rotoscoping,
                   clay and stop-motion animation) and 2D computer generated animation with correct sketching,
                   storyboarding, key framing, character design, background layouts, timing and sound effects.

               DMS426         Game Development
               Credits: 3(3,0,1)     Prerequisites: Senior Level
                   This course emphasis on the theoretical and practical foundations of game development. Students
                   will learn the art of designing a game concept and documentation, developing the game prototype
                   and testing the game ideas. Upon completion of this course, students will be able to apply game
                   design and development techniques to bring a game from design through production to playable
                   experience.  Topics  covered  include:  history  of  digital  games,  game  design  and  development
                   methodologies, game engines and tools.

               ECON101        Principles of Microeconomics
               Credits: 3 (3,0,0)    Prerequisites: None
                   This course provides an introduction to the elements of microeconomics analysis. Topics include:
                   consumer behavior, production theory, the role of market structure and prices, and resource
                   allocation.

               ECON102        Principles of Macroeconomics
               Credits: 3 (3,0,0)    Prerequisite:  None
                   This course provides an introduction to the elements of macroeconomics analysis. Topics include:
                   determination  of  national  income,  composition  of  output,  inflation,  and  unemployment.  This
                   course also discusses also the role of government relating to public spending, regulation, taxation,
                   along with monetary and fiscal policies.






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