Page 192 - University Bulletin
P. 192
DMS322 Foundations of Interactive Digital Media
Credits: 3(3,0,1) Prerequisites: Junior Level
The course covers fundamentals of digital media elements such as text, graphics, sound, video and
animation. Students will be involved in planning, designing and producing interactive digital media
projects in this course. Students will learn various types of digital media authoring tools that can
be used in the development of digital media applications. This course offers the opportunity for
students to develop their design and development skills in digital media areas.
DMS327 3D Modeling and Design
Credits: 3(3,0,1) Prerequisites: Senior Level
This course offers students an introduction to 3D design and modeling. The course covers related
techniques needed to create 3D objects and scenes from modeling to rendering, including
modeling with primitives and polygons, texturing, lighting and animation. Students will produce
contents related to basic 3D objects and animation.
DMS351 Principles of Animation
Credits: 3 (3,0,1) Prerequisites: Junior Level
This course covers the basic concepts of animation, principles of animation and animation
production process. This course also exposes students to a variety of animation techniques.
Students will create short animation productions both in traditional (cel animation, rotoscoping,
clay and stop-motion animation) and 2D computer generated animation with correct sketching,
storyboarding, key framing, character design, background layouts, timing and sound effects.
DMS426 Game Development
Credits: 3(3,0,1) Prerequisites: Senior Level
This course emphasis on the theoretical and practical foundations of game development. Students
will learn the art of designing a game concept and documentation, developing the game prototype
and testing the game ideas. Upon completion of this course, students will be able to apply game
design and development techniques to bring a game from design through production to playable
experience. Topics covered include: history of digital games, game design and development
methodologies, game engines and tools.
ECON101 Principles of Microeconomics
Credits: 3 (3,0,0) Prerequisites: None
This course provides an introduction to the elements of microeconomics analysis. Topics include:
consumer behavior, production theory, the role of market structure and prices, and resource
allocation.
ECON102 Principles of Macroeconomics
Credits: 3 (3,0,0) Prerequisite: None
This course provides an introduction to the elements of macroeconomics analysis. Topics include:
determination of national income, composition of output, inflation, and unemployment. This
course also discusses also the role of government relating to public spending, regulation, taxation,
along with monetary and fiscal policies.
180 PSU UNDERGRADUATE BULLETIN

