1.
Facial
image metamorphosis animation:
Image metamorphosis is a technique for creating a smooth transition between two given images. It plays an important role in a wide range of applications including remote sensing, medical imaging, and machine vision as well as in computer graphics. The problem in image metamorphosis is how to generate an in-between image from two given images and establish the correspondence between the features of them. I addressed such a challenge by proposing an optimization facial image metamorphosis algorithm for generating smooth in-between images. The proposed algorithm generates a smooth warp that reflects feature point correspondences and has a contribution in different applied areas like the interpolation of intermediate planar slices in medical data sets.
2.
Facial
caricaturing animation:
The art of facial caricaturing is one of the most challenging tasks in computer graphics and other applied areas requiring modeling and rendering not only of face geometry but also of distinctive facial features. For this application, I propose a new algorithm for implementing the theory of facial caricaturing as an automatic computer generator based on face anthropometrical theory.
3.
Human
skin aging animation:
Reproducing visual aging effects by computer is a difficult and time-consuming task because of the individual shape of the face and the subtle and spatially varying reflectance properties of skin. For this application, a novel facial animation algorithm has been proposed with three techniques based on researches specialized on the human texture perception, bi-directional reflectance distribution function BRDF and the multi-resolution analysis of wavelets.
The proposed algorithm has a contribution in different applied areas like multimedia titles, virtual reality VR systems, interactive games and criminal objects such as finding murders after number of years.
4.
Subdivision surfaces for Modeling and Animation
Subdivision surfaces are rapidly gaining popularity in computer graphics, modeling, simulation, movie character creation and human character animation. The problem with the subdivision algorithms is that after few subdivision steps, a number of generated meshes will become huge and the number of faces grows exponentially, consequently difficult to manipulate. Due to memory and time restrictions, the number of subdivision steps that can be performed is relatively small. I addressed such problems by proposing new algorithms as a key solution for such a challenge. The objective of the proposed technique is to reduce the huge number of the generated meshes and to manage the exponential growth of the number of new polygons created during the subdivision process.
5.
Fractal
Geometry, Graphics Design, Arts and
Photo-Realistic Rendering
Within the last
ten years fractal geometry and its concepts have
become central tools in most of natural sciences
and engineering such as medical imaging,
biology, geology, physiology, earth science,
etc. Some mathematicians and computer scientists
have used fractal geometry to generate study and
analyze complex 2D images, while 3D extensions
are still aspiring goals and challenging tasks.
An extension algorithm for visualizing 3D
fractal patterns is proposed. The proposed
algorithm makes rendering 3D fractal patterns
reliable for interactive machines and has
potential to be practically useful tool for
graphics applications.
6.
Multimedia and Broadcasting Applications
With rapid progress in communications technology led
by the Internet and in the field of broadcasting
centered on digital media broadcasting, users
can now enjoy a variety of contents and media
such as:
·
Web pages, E-mail, Mobile phone, Networked
games,
·
Video conferencing which is done between two
especially set-up rooms. In each room, one or
more cameras are used, and the images are
displayed on one or more monitors,
·
Interactive TV and video to the home which allow
viewers to select, interact with and control
video play on a TV set in real time,
·
Distance learning in which education takes place
through a combination of stored multimedia
presentations and participation of the students
in which not all of them are in the same place
during a class,
·
Movies on demand in which a viewer can select
from a large library of videos and then play,
stop, or reposition the tape or change the
speed,
·
Media enrichment which indicates the technology
for converting various media contents such as
text, voice, dynamic images, etc. to another
media like Web pages to TV program, TV program
to comics, and from chat data to other,
·
Virtual Reality which provides very realistic
effect through sight and sound, which allowing
the user to interact with the virtual world,
·
Digital interactive storytelling,
My research is focuses on studying and analyzing the
principle theory underlying such different media
topics and performs them practically. Therefore,
we have to consider the following factors:
·
Make user more effective in their information
or communication task.
·
Reducing learning time.
·
Speeding performance.
·
Facilitating retention.
·
Increasing subjective satisfaction.
7.
Digital
Interactive Storytelling Systems
